REVIEW: ‘Forever Evil’ #7

(DC Comics, 2014)

Written by Geoff Johns
Pencils by David Finch
Inks by Richard Friend
Color Artwork by Sonia Oback

The delay between issues 6 and 7 took a lot of power out of the punch that was ultimately delivered by this concluding chapter of Forever Evil, particularly where the fate of Dick Grayson is concerned. However, that being said there is still a lot to be excited about in the final act of this epic tale. Continue reading

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REVIEW: ‘Aquaman and the Others’ #1

(DC Comics, 2014)

Written by Dan Jurgens
Pencils by Lan Medina
Inks by Allen Martinez
Color Artwork by Matt Milla

Aquaman has long deserved the kind of readership and critical acclaim the character is finally receiving. Not since Peter David’s harpoon-handed, shaggy-haired, bearded version of the Atlantean King ruled the seas in his series of the late 80’s has Arthur Curry received so much positive press. Usually reserved for the butt of jokes made by a largely non-comic book reading public, Aquaman holds Continue reading

REVIEW: ‘Red Lanterns’ #27

(DC Comics, 2014)

Written by Charles Soule
Artwork by Alessandro Vitti, Jim Calafiore
Color Artwork by Gabe Eltaeb
Lettering by Dave Sharpe

Charles Soule is without a doubt the hardest working man in comics. He is certainly prolific but more impressive than the sheer volume of his creative output is the quality of the work he produces. Soule is impossible to classify as any one type of writer because his work Continue reading

‘Lost in the Longbox’, Episode 24: ‘the Rogues: New Years Evil’ #1

LostInTheLongbox-logo-2

‘The Rogues: New Years Evil’ #1
(DC Comics, 1998)

Writer – Brian Augustyn
Penciller – Ron Wagner
Inker – Bill Reinhold
Letterer – Bob Lappan
Colorist – Noelle Giddings

Greetings from the Wasteland!

You can’t love every old book. Some just aren’t that good, no matter how much you may have loved it at the time, there are so many books that were throw offs, that didn’t work, and some that were just plain bad. Continue reading

REVIEW: ‘Aquaman’ #26

(DC Comics, 2013)

Review by Shawn Warner

Written by Jeff Parker
Pencils by Paul Pelletier & Netho Diaz
Inks by Sean Parsons
Color Artwork by Wil Quintana

If I had to personally pick Geoff Johns’ successor on Aquaman the series would have still ended up in the very capable hands of the extremely talented and prolific Jeff Parker. After reading Continue reading

REVIEW: “Green Lantern” Annual #2

(DC Comics, 2013)

Review by Zakk Saam

Written by: Robert Venditti
Pencils by: Sean Chen
Inks by: Walden Wong
Color Artwork by: Andrew Dalhouse

Green Lantern Annual: ‘Lights Out’ Part Five

Today marks the end of the first Green Lantern event of the post-Geoff Johns era, who left the book after issue #21 to make way for Robert Venditti (X-O Manowar), and while the story held promise from the beginning, it fails to deliver in the end. Continue reading

REVIEW: “Justice League” #22

(DC Comics, 2013)

Review by Shawn Warner

WRITTEN BY:  Geoff Johns
PENCILS BY:  Ivan Reis
INKS BY:  Joe Prado & Oclair Albert
COLOR ARTWORK BY:  Rod Reis

Begun the Trinity War has. Sorry. I couldn’t resist. Justice League #22 kicks off one of the most complex and multi-facetted events in recent memory. Geoff Johns takes elements from all three Justice Leagues as well as heavily mining material from the Shazam/ Black Adam back-up story that recently ended in Justice League#21. It takes a master story teller like Johns to weave a unified narrative out of so many components but he is off to an intriguing and exciting start. Continue reading

REVIEW: ‘Green Lantern’ #21

(DC Comics, 2013)

Review by Shawn Warner

WRIITEN BY:  Robert Venditti
PENCILS BY:  Billy Tan
INKED BY:  Richard Friend
COLOR ARTWORK BY:  Tony Avina & Alex Sinclair

It was so strange to see a new issue of Green Lantern without Geoff Johns’ name on the cover. For nine years the two names have been synonymous. Now Robert Venditti has some huge shoes to fill and he has started that task this week with issue 21. Continue reading

REVIEW: “Justice League” #18

(DC Comics, 2013)

Reviewed by Shawn Warner

WRITER:  Geoff Johns
ARTISTS: Jesus Saiz & Gary Frank
COLOR ART: Jeromy Cox & Brad Anderson

The Grid is a database in Cyborg’s program consisting of nearly every super-human on Earth including their code names, powers and how to contact them. He uses it in Justice League #18 to contact potential recruits needed to free up the core members to deal with the ever-growing demands they find themselves faced with. Continue reading

REVIEW: “Green Lantern” #18

(DC Comics, 2013)

Reviewed by Jared Butler

Writer: Geoff Johns
Artists for “Main Sequence”:
Szymon Kudranski, Alex Sinclair (Colorist)
Artists for “Chamber of Shadows Sequence”:
Ardian Syaf, Mark Irwin (Inker), Tony Avina (Colorist)

I’ve been quite a fan of the New 52 Green Lantern title, and even through the less then satisfying ‘Rise of the Third Army’ and ‘Wrath of the First Lantern’ crossovers this title has stayed consistently enjoyable.  I must admit I gave up on the whole ‘Third Army’ crossover about half way though.  They just totally lost me when the Guardians plan was revealed.  But I’ve kept up on Hal and Sinestro in the Green Lantern title itself. Continue reading

REVIEW: “VIBE” #1

(DC Comics, 2013)   –   Reviewed by J.G. Butler

Vibe-1Sometimes rebooting a character can leave some of the more interesting aspects of the original behind.  In this recently released ‘New 52’ reboot of 80’s hero Vibe, the boy who becomes Vibe isn’t the previously deceased Paco Ramone, ex-gang leader and overall street smart kid, but Francisco “Cisco” Ramon (why they dropped the ‘e’ in “Ramone”, I have no idea), a youthfully excited kid living with his Father and two brothers, Armando and Dante in Detroit.  Armando is the oldest of the 3 brothers, and is looking to leave for college soon, so he can return and help his younger siblings make their way, as well.  As they are discussing their collective futures, the blast of a Boom Tube opening right near them startles Armando into action, attempting to pull Cisco to safety.  As Armando continues to pull at his brother he calls out to Dante for assistance, who – frozen in fear – stares back, but does nothing.  Suddenly, a Parademon appears and before Cisco’s unbelieving eyes kills his brother, Armando.

Five years pass, and it’s a Remembrance Day for all that were lost during the Darkseid invasion the Boom Tube was a part of.  It’s especially hard for Cisco, watching the news feed, as Armando was the very first person killed in the attack.  Of course, this makes his older brother the perfect ‘poster child’ for the tragic losses people across the globe had experienced.  After meeting with Dante over a burger, Cisco is approached by Agent Dale Gunn of A.R.G.U.S., the militaristic organization put together after the Darkseid attack to deal with Super Powered incidents.  It seems as though someone has been caught on camera saving a woman from being robbed at an ATM.  The picture of the hero is completely blurred, but Cisco is told that he is the one in the photo.  Why he doesn’t know this isn’t talked about, and this situation at the ATM is never brought up again.  Very odd.  Agent Gunn explains that, when the Boom Tube hit so near to him and Armando, Cisco was caught in the Event Horizon, where he was exposed to “inter-dimensional winds”.  This has changed Cisco’s “Internal Vibration Frequency”, making him no longer fully in sync with “the rest of the world”.  This not only causes him to be completely blurred in photos, videos, etc., but also gives him the ability to sense beings and energies from other dimensions.  The remainder of the story has some ‘spoiler’ moments, so we’ll just leave it at that.

This is a good title, one I enjoyed more than I thought I would.  It is a perfect example of how to introduce (or reboot) a character.  It’s a great opening chapter that gives us enough meat and bones to get a good idea on Cisco and his world, and it brings you to care about him, even in this very first issue.  Writers should take note, as the horrible state of first issues these days have them feeling more like half an issue, rushing through the needed plot and character points to get issue #2 in your hands.  This story is told with grace, and feels like a complete intro because of this.  Some future drama between Cisco and his family is firmly established, as are problems within A.R.G.U.S. itself and what it might mean for our new hero.

Some things that stood out, however, were the artwork and the suit design.  The art is decent, but sometimes boringly so.  It’s competent, but nothing new or interesting.  There are some flubbed panels occasionally, and the style seems to take a few changes throughout the issue.  The suit looks ridiculous, like some poor attempt at character design in the old “City of Heroes” PC game from a decade or so ago.  It’s ugly in color and design, and is distracting in it’s oddly thrown together look.  Had I not read this for review purposes, I most likely would not have read this at all.  He really looks that annoying.  Another thing that got to me is this new group (as of ‘Justice League’ #7 last year) A.R.G.U.S.  In many different ways – the uniforms and battle suits they wear, the A.R.G.U.S. logo covering everything, a bunker with huge computers, and Agents – it makes me wonder –  is this just DC’s unoriginal version of S.H.I.E.L.D.?  To me, it certainly seems that way, and their greater presence in these books as they progress is already getting tiring.

Even with all that being true, the characters and story have me hooked enough for now, and I’ll be moving on to issue #2 as soon as it’s out.  Not a complete package, but a good read and a greatly executed intro to a ‘new’ character.

WRITING:  7.5 / 10

ARTWORK:  6 / 10

OVERALL EXPERIENCE:  7 / 10

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